#ifndef SEEK_BEHAVIOUR_I_H_
#define SEEK_BEHAVIOUR_I_H_

/* Simply seeks to a location, Will over shoot and hit stuff!
*/
#include "BehaviourI.h"

class SeekBehaviour : public BehaviourI
{
public:
    virtual void CalcMotion(float* motion, BehaviourInfo* info, float weighting);
};

#endif